Old Skull Zine Bundle
This product contains physical and digital copies of all three of the Old Skull Zine Trilogy:
RUNNING OUT OF TIME
Running Out Of Time is a minimalist, OSR style RPG about survival and empathy in a dystopian cyberpunk future, where time is literally money and you only have a few days left to live, unless you start making more Time, or stealing for those that have too much.
Characters in this game are runners, people who realised the game was stacked against them and decide to act. They become mercenaries, revolutionaries, justice seeker and vigilantes. They take jobs to do whatever it takes to get more Time and share with others, or plan their own operations to steal the almost endless Time the rich have taken from all.
The game offers simple mechanics for cybernetic implants, weapons and other high tech gear, and focus on the dire situation the less fortunate have to live with. XP is based on how you spend your time, and how you share it with others.
The book brings a complete toolkit for the Referee, helping them build a Megacity, with different districts, events, sights, sounds and smells, as well as a job generator and 100 things that are happening in the game to spice things up!
THE DEAD ARE COMING
The Dead Are Coming is a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead.
Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like Food, Water, Fuel and Bullets, that are essential to their survival. These resources are used to barter with other survivors and determine how long they can survive on their own.
Groups of survivors can also form bands under their command to improve their survivability, and, if they find a safe place to stay, build a community and start recruiting other like minded people to live with them, and, who knows, rebuild civilization?
The game de-emphasizes combat making it quite deadly and hardly ever harmless. There are many different types of zombies to populate the world, and even more types of people for them to meet and deal with.
Lastly, there is a full post-apocalypse toolkit to help Referees create and populate cities, towns, and less populated areas of the world, an adventure generator and a list of 100 things you might need to do in the zombie apocalypse to inspire your game sessions!
SCREAMS AMONGST THE STARS
Screams Amongst the Stars is a minimalist, OSR style RPG about weird space horror in the frontier of known space, where organizations with conflicting interest are colonizing and exploring alien worlds. These worlds, however, are not exactly empty.
Characters in this game are spacers, people who work in colonies, space stations or on spaceships doing all sorts of jobs. They can be explorers, freighters, scientists, miners, technicians or any other occupation that would put them in space. And in space, they will find disturbing things.
These things can be flesh eating, chest busting aliens, for sure, but they can also be much weirder and terrifying things. Aliens that are always just in the horizon observing, but never truly revealing themselves. Astronomic phenomena that distort space and time. Ruins that change those that get inside forever. Can your rational mind resist these mind bending experiences?
On top of that, the game presents many different organizaOSP-013tions, each with their own agenda and themes. And on top of all that, a complete toolkit to generate planets, ruins, weird phenomena, impending dooms and much more.
The rules that power all three zines in the Old Skull Zine Trilogy was developed based on the amazing system created for Into the Odd and perfected with Electric Bastionland by Chris McDowall. They came into being during the Game Jam he hosted called Eclectic Bastionjam. The rules themselves fit in a A5 sheet of paper, but they are incredible flexible and encourages a type of game focusing on exploration, dialogue and creativity few games can match.
Most of the actions are resolved simply by role-play and the dice are only called for when there are serious risk and important consequences at play. When that happen you don't make a test like other games, you make a save. You're trying to avoid a serious consequence here.
Combat is also taken very seriously in a very simple way. All attacks hit and deal damage. You just roll for damage, and so does the Referee with your enemies. So think carefully if you really want to draw your weapons.
All of this and more makes the game system ideal for new and veteran players who want to focus on the story being created together without being bogged down by the rules. Upping the consequences and impact of player choices and actions make every moment counts on these games.